Minecraft server rental, charged by the hour.
You pick a size and pay that size’s hourly rate — from $0.07/hr on the smallest — for the hours your server is actually online. There is no monthly fee underneath it, no setup fee and nothing to cancel.
~10 hours to try · no card · instant setup
Rent a Minecraft server by the month and you are renting all 730 hours in it. A group of friends plays maybe 40 of them. The other 690 carry no hourly charge on Pixly — your server sleeps five minutes after the last player leaves, and the hourly rate stops there.
A month is 730 hours; you play about 40
The sum people reach for is the hourly rate times 730, and it makes hourly hosting look expensive. It prices a server that never sleeps, which is not the server you are renting. Two friends on a Tuesday evening plus a long Saturday session lands nearer 40 hours across a whole month, and 40 hours is what the meter counts.
What the rate counts
Every minute the server is awake, at the rate for the size you picked. Time is counted by the minute rather than rounded up to the next hour, and it is drawn from a balance you topped up in advance.
What it never counts
Idle hours, a setup fee, or a monthly fee underneath the rate. There is no subscription and nothing is charged after the fact, so there is no invoice at the end of the month and nothing to cancel.
Two players and twenty cost the same per hour — you rent the server, not the seats.
What 40 hours a month actually costs
Every price below is a monthly total for a stated amount of play, never a flat monthly fee. Each card gives three. Weekend is ten hours a month, Regular is forty, and Every evening is a hundred and twenty. The sleeping hours are already inside those totals: a sleeping server still keeps your world on disk, and that cost is spread across the month, not added at the end.
Servers run in United States — Portland, Oregon and Ashburn, Virginia; Asia Pacific — Singapore; Europe — Frankfurt, Germany.
Read the row that matches how your group actually plays, not the size you think you need. Between two sizes, start on the smaller one: moving up later is a settings change and a restart. The Minecraft hosting comparison puts these rows beside ten flat monthly plans with dated prices, and how much a Minecraft server costs runs the same sums the other way round.
Nothing runs while your server sleeps
A Minecraft server advances the world by ticking, twenty times a second. A sleeping server is not ticking: no crops grow, no furnaces burn, no mobs wander, so a sleeping world loses no progress and resumes exactly where the last player left it. To keep a farm running overnight, leave one player connected — the idle check finds them and pushes its deadline forward.
Friends wake the server without you
Nobody has to open a panel first, and it does not have to be you. Whoever tries to connect starts the server, whether or not you are online.
What the first player sees
- Someone presses Join. The server is asleep, so they get a short waking-up message instead of the world.
- They try again in a moment. A server played recently is ready in 15 to 30 seconds; one left alone for days takes a few minutes while its world is put back.
- Everyone else walks straight in. The server is awake now, and stays awake until five minutes after the last player leaves.
Auto-start is a switch. Turn it off and you are the only person who can start the server, and anyone who tries is told so rather than left guessing.
A prepaid balance is the spending cap
You add money to a balance — $5 at a time, up to $100 — and the hourly rate is drawn from it while the server runs. Nothing is billed to a card later, so the most a month can cost you is what you chose to put in, and forgetting about the server cannot produce a surprise.
Four regions, and the create screen picks your fastest
Pixly runs in Portland, Ashburn, Frankfurt and Singapore. Ping comes down to distance, so rather than guessing from a map, the create screen measures the real round trip from your own connection to each region and picks the fastest.
Fastest server to you: Ashburn, Virginia …
The hourly rate moves a little between regions, and each shows its own. Every feature is identical in all three.
What every size includes
The size you pick sets the hourly rate, the CPU and the memory. It never decides what the server can do or how many can join: the player counts on the size cards are guidance for smooth play, and you set the maximum yourself.
- Dedicated CPU and RAM — nothing shared with anyone else's server.
- 99.99% uptime and DDoS protection — on every size, with nothing extra to buy.
- Private out of the box — a friends-only whitelist is on by default, so only people you add can join.
- Every server type, one-click mods on the moddable ones — pick Vanilla, Paper, Purpur, Pufferfish, Leaf, Folia, Fabric, Forge, NeoForge, or Quilt, then search CurseForge and Modrinth together in the panel, paste a link, or upload a .jar or .mrpack. Modded Minecraft server hosting goes through loaders and modpacks in depth.
- Java and Bedrock in one server — flip the crossplay switch and Geyser and Floodgate install themselves, so friends on console and phone join the same world. Crossplay Minecraft server hosting explains how the bridge works.
- Proximity voice chat, one switch — Simple Voice Chat or Plasmo Voice, set up on the server for you.
- A daily backup and a week of history — on every size, and the world can be downloaded or replaced by an upload from the same screen.
- Your own address — a permanent name on pixly.gg, or a subdomain you already own with no add-on, plus a Minecraft MOTD generator for the line players read before they join.
Minecraft server hosting questions
What people ask once they understand the meter and start pricing their own play.
One thing: the time your server spends online. Each size has an hourly rate, and that rate is counted by the minute while the server is awake — not rounded up to the next whole hour — then drawn from a balance you topped up in advance. There is no monthly fee underneath it, no setup fee, no charge per friend and nothing to cancel.
Not the hourly rate — only a small storage fee, because your world, mods and backups stay on disk ready for the next session. That fee is already inside the monthly estimate shown for each size, so what you see there is the whole cost, not just the awake part.
Yes, and that is the point of the wake. Whoever tries to connect first starts the world, so you do not need to be online, awake or at a computer for your group to play. That first player sees a short waking-up message and, when the world was played recently, reconnects 15 to 30 seconds later and is in — a few minutes if it had been idle for days — and everyone joining after that goes straight through. If you would rather be the only person who can start it, auto-start is a switch you can turn off, and players are told the server is not accepting starts instead of being left guessing.
There is no monthly price to quote, because the bill follows your hours. A group playing a couple of evenings a week uses about 40 hours in a month, and the Regular row on each size card in the pricing table on this page is that month's total, live for each region. Multiplying the rate by all 730 hours in a month prices a server that never sleeps. Start on the size that fits today and resize any time with a quick restart.
Every charge is itemised in your account. The activity ledger lists each top-up and each drawdown as it happens, and each finished month becomes a bill you can open per server, showing the hours it was awake, the rate that applied and the amount. The current month carries a running estimate on the same screen, so you can check the meter partway through rather than waiting for it to close.
The server stops rather than charging on, and your world stays exactly where it was. Starting a server, taking a backup or downloading your world all need a balance above $0.10, and if the balance sits at zero for seven days the server is removed — topping up again before then cancels that. Because it is prepaid, the most a month can cost you is what you chose to top up. Before the first top-up, a world nobody joins for 14 days is removed, with an in-app warning first. Once you have topped up at least once, a world is never deleted for sitting unplayed.
Yes, and it is the normal way to use Pixly. Create the world, play the weekend, then let it sleep — you are charged the hourly rate for the hours it was online, plus the small storage fee while it waits. There is no term to commit to and no plan to cancel afterwards, so a one-weekend event costs a weekend of hours.
Setup is three screens and about 30 seconds: sign in with Google, name your server, and share the address. New accounts start with about 10 hours to try, no card, so you can get a world up and play a session before adding any funds.
No. The server runs on Pixly's hardware, so there is nothing for them to configure — you share your permanent address, they paste it into Minecraft and join.
Yes — every world is private by default. A friends-only whitelist is on out of the box, so only people you add can join. You can open it up or keep it locked down whenever you like.
Yes. Pick a moddable server type when you create the world, then search CurseForge and Modrinth in-panel and install in one click. For mixed groups pick a crossplay-capable type and flip the Bedrock cross-play switch: Pixly auto-installs Geyser and Floodgate on your Java server, so Java and Bedrock players join and play in the same world.
No. Plan sizes set CPU and RAM, not a player cap — the player counts shown on each size are guidance for what runs smoothly, not limits, and you choose the maximum in your server's settings. On hourly billing the size of the group barely moves the bill either: two friends or twenty cost the same per hour, because you are paying for the server rather than per person. If your group outgrows a size, you can move up at any time and the hourly rate changes with it.
Yes. Pixly runs in Portland, Ashburn, Frankfurt and Singapore — two in the US, one in Europe, one in Asia-Pacific — and you choose one when you create the server. Rather than guessing from a map, the create screen measures your group's real latency to each one and marks the fastest, so the choice is made on your numbers. Hourly rates differ a little by region and each rate is shown alongside it, while every feature — mods, crossplay, whitelist and backups — is identical in all three.
Yes. Every server runs behind DDoS protection, included at no extra cost. It absorbs the common floods of junk traffic that would otherwise knock players offline.
Spin up your Minecraft server
Start with ~10 hours to try, then pay the hourly rate for the hours your server is online.
No card to start